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Gnomon Workshop: Introduction to NUKE Compositing (DVD 1) English | Quicktime | 1024x768 | 6 Hours | 3.18 Gb NUKE, short for "New Compositor", began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award
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Gnomon Workshop: Introduction to ZBrush 4 with Scott Spencer English | MPEG4 | 1024x768 | 14:42:26 | 3.77 Gb Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4 with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. With nearly 14 hours of instructional video, Scott is able to provide a detailed understanding of each tool and process from a practical approach. He also demonstrates his sculpting workflow and speaks about specific production issues that arise in production pipelines. The lessons start with a brief overview of the UI for the beginning learner, along with a few "Quickstart" lessons on sculpting. Scott then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Maya, is also covered in many chapters of this DVD. Instructor for this title: Scott Spencer.
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Gnomon Workshop: Exterior Environment Lighting & Rendering for Production English | MOV | 1024x768 | 2h. 30min. | 2.39 Gb In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots. Software used: 3ds Max, Digital Fusion, V-Ray.
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Gnomon Workshop: Exterior Environment Modeling & Texturing for Production English | MOV | 1024x768 | 2h. 30min. | 2.68 Gb In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction. Software used: 3ds Max, Photoshop.
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Gnomon Workshop: Introduction to Animal Anatomy English | format MOV & FLV | 1024x768 | 1h. 22min. | 802 Mb This comprehensive introduction to animal anatomy is for artists who want to draw authentic-looking animals from their imagination. Marshall demonstrates that the core of this skill is in knowing animal bones and muscles, constructing them as three-dimensional forms, and practicing these disciplines until they become easy enough to let your impulses take over. He uses hundreds of drawings to show the major components of various animals, how their anatomy works, and how to draw them so that they look anatomically authentic, solid and alive. 3D artists looking to enhance their understanding of basic animal form and motion will also benefit from Marshall's presentation.
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Gnomon Workshop: Creature Texturing and Rendering for Production: Texturing Techniques English | AVC1 1024x768 | MP3 128 Kbps | 5.73 Gb In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop
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Gnomon Workshop: Creating a 3D Figure Study English | QuickTime | avc1 H.264 1024x768 | MPEG-4 AAC LC 22050Hz 64 kb/s , mono| 1.06 Gb This lecture demonstrates a technique that encourages the artist to pursue three-hour figure gesture studies in 3D. These 3D gesture 'paintings' allow the artist to experiment and avoid being consumed with the detail work ordinarily associated with the medium of 3D. While a reference photograph is used for the purposes of the lecture, the techniques have been developed under the time constraints of working in front of a live model. Techniques will be demonstrated for the three phases of creating a quick study; modeling, texturing and lighting using ZBrush, 3D Coat and Modo. Each of the phases will be built from the ground up, and the purpose of each component is demonstrated. This methodology can easily serve as a foundational 'underpaint' for a more polished, realized work. When the underpaint is solid, more finished work is solely a matter of adding additional layers and filling in details.
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Gnomon Workshop: Digital Sculpting: The Human Anatomy English | QuickTime | avc1 H.264 1024x768 | MPEG-4 AAC LC 22050Hz 64 kb/s , mono| 3.03 Gb In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. Finally, Zack showcases techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.
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Gnomon Workshop: Making of the Worms (4 Discs FULL) English | QuickTime | avc1 H.264 1024x768 | MPEG-4 AAC LC 22050Hz 64 kb/s , mono| 3.62 Gb In this four-disc set, Sil van der Woerd reveals the entire production process of making Worms, a music video in which Sil integrated live action footage with complex digital sets and characters to create imaginative worlds. The first disc in this set gives a general overview of the entire production pipeline. The following three discs feature breakdowns of different scenes which are fully analyzed and discussed from sketch to the final composition. Sil covers many technical subjects including motion tracking in Boujou, compositing, rotoscoping and keying in After Effects, previsualization, modeling, texturing, digital sets, animation and dynamics in Maya. The combination of behind-the-scenes material, practical tricks and technical tutorials make this set an enjoyable way to learn and absorb valuable knowledge.
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Gnomon Workshop: Look Development with Mental Ray: 3Ds Max Techniques with Alessandro Cangelosi English | 1024x768 @ 621 Kbps 15 fps | MP3 48 Kbps | 1.67 Gb In this DVD, Alessandro Cangelosi introduces you to the different techniques needed for realistic architectural visualization, creating procedural naturalistic environment, scripting, and secondary effects such as depth of field and volumetric light. He tells the story of a procedural modeling, shading, lighting, scene management by mental ray, as well as about the final unification of rendered passes through Autodesk Combustion and Composite, (aka Toxik), and all for the sake of photo realistic look. Alessandro also explains how you can effectively control the imaging setup using MAXScript, with the possibility of add the necessary tools in the manufacturing process.
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